There’s 6 distinct biomes, with different sorts of layouts, vegetation, creatures and environmental hazards. The end goal is to make it to the center of the map, and survive a literal and metaphorical dive into the heart of. Difficulty increases for each successive ring the player passes into, making sub and crew upgrades a necessity the deeper the player ventures. The map consists of 6 concentric rings, each representing a distinct biome (more about that later). The campaign map doesn’t just look better, there’s been a few changes that should make things a lot more interesting. As to how we’re doing this, here’s some of the new and upcoming features: New map We’ve also wanted to make Europa feel more like a living, breathing world that’s affected by the players actions. But there’s so much more we could do with it! Our main goal has been to give the player a better sense of progression, to make it feel like they’re gradually advancing through increasingly challenging areas and missions towards an ultimate end goal. Personally I’m not satisfied at all with how it works: it feels like playing randomized mission rounds one after another, with the only major difference being that the changes to the submarine, items and characters are persistent. I thought I’d make a little update about the changes we’ve been doing to the campaign mode (+ a few things that also affect other game modes)!Īs you may have noticed, the current campaign is quite bare-bones.
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